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Beat Half-Life today. I honestly have to admit that I was a little bit disappointed. I suppose what it comes down to is that it's been so over-hyped that by the time I finally got around to playing it it could not posibly live up to my expectations. 4 / 5. 8 / 10. Let's see why. Well, the game obviously deserves props. This is after all the game that instilled the modern shooter with it's basic properties. On top of this, it's got a little tiny bit of strategy in it which helps to keep the more challenge based player interested. That being said, it is not an incredibly tactical game, and I find that it becomes less so as I played through. If you can think of a simple and a complicated solution to one of the games "puzzles", which more or less always boil down to platforming elements, then it will always be the simple one. That being said, the range of weaponry is great, as is the range of enemies to combat. I think this is strange considering that the game's friendly npcs essentially break down to one guard and 3 scientist models that sound like they share two voices. Now, this review is a bit harsh, because this game is very ambitious for a company's first game, and it's length is truly shockingly incredible for a shooter. (I think the last shooter I played that was this long was bioshock.) The story is a bit lacking, but the concept behind it is kinda cool. The characters however are pretty bland with the two bosses seemingly having no introduction, or very close to none, but they are pretty fun to fight regardless and tend to have clever setups. The final boss was a let down in terms of challenge but whatevs. Everytime I saw a vehicle in the game I expected Freemon to get in it, but for some reason he never does, even when he finds an empty tank with a working gun. But this could have been for any number of reasons including programing difficulty. I find that with this game, most of my complaints can be set to the side and justified by looking at the age of the game, it's debut status, and the limited funds it was built off of, and comparing them against it's ambition. However, in the end I think they still sort of gnaw at me. Sorry Half-Life Fanboys and Fangirls but I'm voting under the mean on this one..
Game Traits applied to Half-Life (PC) by casualcryptic